GSX works FOR FREE AT ALL FSDT AIRPORTS, because it greatly enhances the previous ParkMe™ feature, and it integrates perfectly with our airports. GSX, Ground Services for FSX and Prepar3D, it's a revolutionary new product that simulates several operations on ground, like Marshalling, Catering, Boarding/Deboarding of passengers and Baggages, Stairs, Refueling vehicles, Pushback with realistic behavior, Folllow Me cars, Docking System and more, all featuring many native FSX animations and belivable human characters.
Just run the FSDT Live Update from the Desktop, to keep all your FSDT products constantly updated. The Stand-Alone Addon Manager is no longer required. System Requirements:įSX+SP2 minimum, or FSX+Acceleration Pack or FSX:Steam Edition, or Lockheed Martin Prepar3D ( the latest version of every supported major release, for example 3.4 in P3D4 or 4.4 in P3D4 ). The price includes a license to use both the FSX and the Prepar3D version. The product cost is 34.00 USD (plus your local VAT or Sales Tax, if applicable).
It's possible to buy using a Credit Card, compatibile with VISA, Master Card, American Express or JCB circuits.įull GSX installer Includes Level 2 Expansion 32 Bit Installer for FSX/P3D3 64 Bit Installer for P3D4/5 Refer to the fsdt_install_guide.pdf document found under the fsdreamteam folder under the FS folder after the installation for more details. The Demo can be unlocked by purchasing the product, directly inside Flight Simulator.
You will freely download a Demo version, that will work in full at all FSDT airports, and with a couple of default FSX airports. I'm giving this 76 and I don't care what anybody else thinks, especially not my colleagues who think flight simulators are stupid.GSX is a Try-Before-Buy product. These races can be taken online if you want to crash into a mountain over the internet, taking yet another step towards FSX becoming a game rather than a cloud rendering tool.Īcceleration suffers from a few buggy hiccups accompanied by a rude return to the desktop, but that's rare - otherwise it's an expansion that's clearly been designed with passion. The Hornet's missions are modest recreations of carrier operations, taking off with catapults and landing with hooks and elastic bands (no guns, missiles or explosions though), and the P-51 Mustang opens the game up, along with the original 300S, for Red Bull air races. There are two different kinds of winch too, one for people and one for things - I bet you didn't even know that - and they're both here. Winching things is amazingly difficult, and harder still is setting things down again. I'm a nerd for this sort of crap, I admit, and I was surprised to find myself enjoying the EH101 helicopter more than any other aircraft in the game. They're each drastically different from one another, and are painstakingly realised both visually and - I'm going to guess here having never flown any type of aircraft - aerodynamically. The P-51 Mustang is a little one what can do stunts and races, the F/A-18 Hornet is a fighter jet what can take off from boats, and the EH1O1 is a helicopter, which can winch crates from the ground and people from the sea. Maybe humour is the wrong word there - but the light-heartedness of some of this flight sim's missions are a spark of warmth and charm in an otherwise cold, clinical genre.įlight Simulator X: Acceleration adds three new aircraft, along with a series of missions for these aircraft and previous aircraft alike. After that, it's the offbeat humour which somehow integrates itself into the serious-faced, pre-flight check-laden wondrousness of modern flight. If There's One thing I love about Flight Simulator X, it's probably all the planes.